More than most WoD rpgs, it offers a personal experience with a chance to grow. The horror here can be particularly personal, with each character having gone through an extended traumatic experience which reshaped them. Well written and well designed, it provides a unique modern urban fantasy setting, with horror trappings dependent on the GM's taste. The Changeling the Lost core book offers a ton of material- really everything to run a long-term and substantive campaign. GM's who wish to use the included rules systems will additionally need the World of Darkness book mentioned above. GM's who want to convert CtL over to another system will only need this book to work from. This hardcover provides more than enough for a GM to build a campaign: character creation, player powers, adversaries, setting, background, sample freehold and gamemastering advice. The core book for the Changeling the Lost rpg. Reviews: A new look at an old standard Discovery of the New World (of Darkness) This means that play will often require players and/or the GM to be familiar with the situations, resolutions, and exceptions presented there or look them up in play. These often deviate from the base rules and from one another.
Powers, special abilities, talents, and so on presented here and especially in the latter specific rpg books often have lengthy, complex, or highly detailed rules. WoD offers a relatively easy to grasp system, but the complexity comes in some of the specifics. While the system stresses role-playing, it does have a significant mechanical component, with rules governing reactions and compulsions, areas which some gamers may be less interested in having defined.
Experience points earned during play can be used across character aspects. The system is semi-point based- meaning that players have points to spend in various categories, but those aren't interchangeable (a set for skills, a set for characteristics, etc). Players will only need a set of d10s to play. The core mechanic of the dice pool works across most elements of the game. There are several crucial system changes, but the basic approach of a dice pool based on Attribute + Skill remains the same.įor newcomers, World of Darkness should be relatively easy to pick up. Gamers who played one of the older White Wolf games using Storyteller should have no problem making the transition to this version. If you plan to play Changeling using the existing system, you will need to purchase this book. Used as the basis for the various World of Darkness sub-rpgs ( Vampire: The Requiem, Werewolf: The Forsaken, etc) this book also works as a stand-alone rpg for modern games, especially those with a horror or fantastic bent. *Supplemental books in order of publicationįor more game overview lists, please see RPG System Metageeklist. Players select from one of six seemings to define their character, and a kith or sub-type within that seeming. They must run the thin edge between trying to adapt to human society and embracing their changed nature- all the time living in fear that their Keeper may hunt them down and steal them back. The barely remember what they suffered in the Hedge, and when they do, then run the risk of a breakdown.
Now the characters must hide their changed appearance beneath a mask of illusion. Time has passed, in many cases they've been replaced by a simulacra or Fetch. Then, somehow, they manage to escape from their service only to return to the real world, a changed person. During their "durance" these kidnap victims become transformed by their service. The Keepers represent dark and awful versions of the fairy stories and the fantastic. The process strips away much of the victims soul, caught on the thorns of the Hedge they're drawn through. Through trickery, bad choices or random happenstance, they have been pulled over by The Keepers into an otherworldly realm. In Changeling the PCs take on the role of people who have been kidnapped from our world.
Please feel free to add anything I may have missed. Each entry should offer a synopsis, who the book is aimed for (player/GM/both), and links to reviews (if any). This Geeklist should serve as an inventory and guide for gamers wishing to pick up Changeling: The Lost.